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Since early 2023, I’ve been making maps in the Halo Infinite Forge UGC tools and UE5.

FLOWSTATE Gameplay Teaser
Unreal Engine 5.1 Blockmesh Layout Study

During the last three months of 2022, I worked on a retro Quake 3 Arena mapping project called “Bitter Pak”, creating a multiplayer map pack where each level feels like a connected part of a large sprawling castle complex.

Walkthroughs of the map pack with timestamp chapters for each level
Blender render of the combined BITTER PAK world