Mark Fry

[ VFX : Workbench Set Extension ]

 
 
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Workbench Set Extension
24 June 2011

The goal for this locked-off greenscreen VFX shot was to create photoreal CG assets in Maya that extend the set behind the workbench. I also wanted to enhance the character in the shot by removing his left pinky and ring fingers, a result of his previous misdoings. A scar tissue patch created in Photoshop was then tracked & warped into place using Nuke.

In Maya, I camera-projected the original plate footage onto some simple geometry to create reflections on the CG assets. A few basic Maya render passes including a lights ID pass allowed me to tweak the CG elements in the Nuke comp, sitting them into the plate. Lens characteristics were also applied to the CG elements using a z-depth pass for camera depth of field and lens distortion profiled from a grid photograph taken on my Canon 550D/T2i.

The camera movement for the title section of this video was created in Nuke's 3D environment using cards, a DisplaceGeo node on the hand, an animated camera path and a bit of camera shake applied to the output of the ScanlineRender node.

 

masterBeauty

 

wireframe (contours)

 

ambient occlusion

 

 
     
 

 

Copyright Mark Fry. All rights reserved.

Music used under CREATIVE COMMONS LICENSE
Music by: Kevin Macleod