Mark Fry

[ VFX : Matchmove2 ]

 
 
  HOME REEL CV

CONTACT

VFX FILMMAKING LEVEL DESIGN
 
 

 

 

Matchmove2 Composite
25 February 2010

A Maya Live camera matchmove and Shake composite with textures created using stills from coverage video. The tracking was done with 34 manaully-placed track boxes and the scene was oriented with a few planar constraints.

In Shake I used a combination of keying, roto and tracked mask geometry to set up the main mattes for the comp.

The sky replacement is a card rendered out of Maya with the solved camera. The fake light source is a corner-pinned RGrad & roto shape locked to a 2D Tracker.

 

 

comp breakdown

[ click for full size ^]

 

 
   
 

 

 

Matchmove2
13 January 2010

This is the initial comp done in Premiere before I knew how to use Shake. The 3D geometry is only using the default Maya scene lighting.

Rather than render out the geometry in seperate layers, I took a shortcut by using green planes to mask off areas. The final comp is done using the alpha channel combined with keys pulled from the green planes.

 

 

 

[ click for full size ^]

 

 
     
 

 

Copyright Mark Fry. All rights reserved.

Image popup overlay: Lightbox2

Music used under CREATIVE COMMONS LICENSE
Music by: Derek R. Audette