Live camera matchmove and Shake composite with textures created
using stills from coverage video. The tracking was done with 34
manaully-placed track boxes and the scene was oriented with a few
Shake I used a combination of keying, roto and tracked mask geometry
to set up the main mattes for the comp.
sky replacement is a card rendered out of Maya with the solved camera.
The fake light source is a corner-pinned RGrad & roto shape
locked to a 2D Tracker.