Mark Fry

[ Level Design : Wolfenstein ]

 
 
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WOLFENSTEIN
Lead Level Designer (multiplayer)
Endrant Studios,
2009 - PC, Xbox 360, PS3

An id Software game developed by Raven Software and published by Activision, Wolfenstein's multiplayer levels were created by Threewave Software and Endrant Studios.

"In Wolfenstein you play B.J. Blazkowicz, a highly decorated member of the Office of Secret Actions(OSA). You are sent on a special mission into the heart of the Reich to investigate evidence of the Nazi's possession of a new and mysterious power."

 

WOLFENSTEIN

 

As Endrant's Lead Level Designer on Wolfenstein multiplayer my task was to take the levels started at Threewave Software and introduce elements from Raven's singleplayer component of the game. Using my years of experience with the idTech 4 engine, I tried to maintain much of the levels' original essence while at the same time achieving the publisher's goal.

In addition to much behind-the-scenes work, I also made passes through the eight multiplayer levels to specifically tune the lighting for gameplay, performance, and aesthetics.

I also optimised the majority of environment models using Maya 2008 and Lightwave 9, taking assets created for the streaming single player engine and reducing the number of polys & texture memory to help scene performance in the multiplayer engine. In most cases I was able to achieve the required speed gains without any noticeable affect on the quality of the overall look of the level.

With much of the various tasks being shared amongst the design team, I've chosen to focus here on presenting screenshots that showcase my lighting work in the levels. Strong lighting cues direct the player along major combat routes towards the gameplay objectives. I find that casting light through a doorway is a great, obvious way to catch the player's eye and naturally lead them along a path.

 

 

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