Mark Fry

[ Level Design : Quake III Arena ]

 
 
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QUAKE III ARENA
my personal projects

My first taste of custom level design was with id Software's Quake III Arena, a BSP brush-based engine. I created most of my levels using the third-party tool, GTKRadiant.

I made custom Q3A deathmatch levels along with a massive custom multi-arena to be played with the gladiatorial Rocket Arena Q3A modification.

I later created custom sport-oriented levels for the Q3A missionpack, Quake III Team Arena, where the focus was on teamwork and the main game mode was Capture the Flag.

I was at one time a very active member of the Quake 3 World mapping community, learning alongside all the great folk there and offering my advice when possible. I later set up a PlanetQuake web site, "missionpack maps", as a repository to host custom Q3TA maps from the community.

 

 

Quake III Arena
Death Match maps

 

[ click for full-size ^]

 

fralagmite

 

 

 

angry hatred

 

spacemap-nkd

 

 

Quake III Team Arena
(missionpack)
Capture the Flag maps

 

On a Beautiful Summer's
Day He Was
(24-32 players)

 

oxenFree
(2-6 players)

 

 

 

rings of Rosie
(4-8 players)

 

Slipmat Platter
(8-24 players)

 

 

Rocket Arena 3
(mod)
Gladiator arena maps

"bitter_pak" (multi-arena)

1) Temple Kung-FU
2) Bitten in the Garden
3) Sour Bitterness
4) Burning the Mindnight Oil
5) Midnight Marauders
6) Clantacular

 

 

 

 

 

 
     
 

 

Copyright Mark Fry. All rights reserved.

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