textures in Photoshop
single image projected onto geometry from a well-matched camera
will look perfect only on the particular frame from which
it is sourced.
the camera moves to a different perspective you need to paint,
clone or copy detail to expand out or fill in missing areas
of the texture (parts of the scene originally hidden from
Often you can salvage valuable details from other frames in
the sequence by copying bits over, adjusting for scale &
perspective, matching colour, etc.
CG scene needs to be divided up in a logical fashion that
allows for various depths of detail to be corrected with their
own texture maps. ( If geometry doesn't overlap with each
other you can usually get away with sharing a texture map.
are some examples of the projection texture maps I created